Next Generation Inclusive UIs

As our world becomes increasingly online, making the web accessible and as inclusive of an experience for all is paramount. However, the web is no longer the main interface that people interact with. With the rise of VR, AR, voice-controlled UIs, conversation agents, natural UIs, and more, we must make all of these interfaces inclusive and leverage them to enhance the experiences for us all.


From this track

Session Augmented Reality

Making Augmented Reality Accessible: A Case Study of Lens in Maps

Wednesday Nov 20 / 10:35AM PST

Augmented reality (AR) has the potential to revolutionize how we interact with the world, but its visual-centric nature often excludes users with visual impairments.

Speaker image - Ohan Oda

Ohan Oda

Senior Software Engineer @Google, Expert in AR with Maps Starting from MARS @ColumbiaUniversity (2005), then CityLens @Nokia (2012), and Currently Live View @Google

Session XR

Accessible Innovation in XR: Maximizing the Curb Cut Effect

Wednesday Nov 20 / 11:45AM PST

Accessibility is often seen as the last step in many software projects - a checklist to be crossed off to satisfy regulations. But in reality, accessible design thinking can lead to a fountain of features that benefit disabled and abled users alike.

Speaker image - Dylan Fox

Dylan Fox

Director of Operations @XR Access, Previously UC Berkeley Researcher & UX Designer, Expert on Accessibility for Emerging Technologies

Session

Building Inclusive Mini Golf: A Practical Guide to Accessible XR Development

Wednesday Nov 20 / 01:35PM PST

Creating accessible tools and experiences in VR is an ongoing challenge, especially in visually intensive environments like gaming.

Speaker image - Colby Morgan

Colby Morgan

Technical Director @Mighty Coconut, Walkabout Mini Golf, XR Accessibility Advocate

Session

Multidimensionality: Using Spatial Intelligence x Spatial Computing to Create New Worlds

Wednesday Nov 20 / 02:45PM PST

Spatial intelligence and multimodal AI models are transforming the way we design user experiences in Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), eXtended Reality (XR) / spatial computing environments.

Speaker image - Erin Pañgilinan

Erin Pañgilinan

Spatial Computing x AI Leader, Author of "Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing", fast.ai Diversity Fellow, Deep Learning Program

Session

Panel: Next Generation Inclusive UIs

Wednesday Nov 20 / 03:55PM PST

Augmented, Virtual, Extended, and Mixed Reality unlock the ability to integrate the power of computers more seamlessly into our physical three-dimensional world. However, designing the user experience of these next-generation UIs to be as inclusive as possible comes with a lot of challenges.

Speaker image - Erin Pañgilinan

Erin Pañgilinan

Spatial Computing x AI Leader, Author of "Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing", fast.ai Diversity Fellow, Deep Learning Program

Speaker image - Colby Morgan

Colby Morgan

Technical Director @Mighty Coconut, Walkabout Mini Golf, XR Accessibility Advocate

Speaker image - Dylan Fox

Dylan Fox

Director of Operations @XR Access, Previously UC Berkeley Researcher & UX Designer, Expert on Accessibility for Emerging Technologies

Track Host

Erin Doyle

Sr. Staff Software Engineer @Lob, with 20+ Years Previously as a Full Stack Engineer and Instructor @Egghead

Erin Doyle is a Sr. Staff Software Engineer @Lob. For the last 20+ years prior she’s been working as a Full Stack Engineer with a focus on the Front-End. She’s also an instructor for Egghead.io and given talks and workshops focusing on building the best and most accessible experiences for users and developers.

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