Innovations in Front-End

Front-End Engineering is a wonderful melting pot of technology, usability, accessibility, aesthetics, and psychology. It’s a uniquely broad discipline, shaped by decades of evolution across platforms, devices, and interaction modes. If you've spoken with your glasses, car, home assistant, or any other smart device in the past year, you’ll appreciate that front-end isn’t just about screens anymore — it’s voice, gestures, wearables, spatial computing, and more.

This track dives into the cutting edge of front-end development. Hear from engineers and leaders redefining how users interact with software — from multi-modal and AI-driven interfaces to next-gen web platforms — setting the patterns that will shape the next decade of user experiences.
 


From this track

Session

Why Fetch When You Can Sync? Building Local-First Apps on a Sync Engine Architecture

Tuesday Nov 18 / 10:35AM PST

Front-end has long been about reactivity frameworks and client-side state management. However, the alpha in these is receding.

Speaker image - James Arthur

James Arthur

Co-founder and CEO @ElectricSQL, Previously Co-Founder and CTO @Hazy and @Opendesk

Session

Designing Fast, Delightful UX with LLMs in Mobile Frontends

Tuesday Nov 18 / 11:45AM PST

Delivering AI-powered features in mobile apps is not just about calling an LLM API. It's about crafting fast, reliable, and engaging user experiences.

Speaker image - Balakrishnan (Bala) Ramdoss

Balakrishnan (Bala) Ramdoss

Senior Android Engineer @Amazon - Building Camera-Based AI Features, Specializes in Scalable Solutions for Complex Challenges

Session

Unconference: Innovations in Front-End

Tuesday Nov 18 / 01:35PM PST

Session

Rethinking User Interactions in JavaScript

Tuesday Nov 18 / 02:45PM PST

Details coming soon.

Session

From VR to Flat Screens: Bridging the Input and Immersion Gap

Tuesday Nov 18 / 03:55PM PST

Expanding the market of your VR game to other platforms may seem like an easy way to increase your revenues but the journey is all but simple. When what makes your game unique is the presence and immersion it provides, reproducing the experience on a flat screen is a daunting task.

Speaker image - Dany Lepage

Dany Lepage

VP of Technology @Lucky VR - Building Virtual Vegas

Session

Scaling Design Systems: Internal Tooling & Craft

Tuesday Nov 18 / 05:05PM PST

Details coming soon.

Date

Tuesday Nov 18 / 10:35AM PST

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Track Host

Dan Harper

Staff Software Engineer @Meta

Dan got his start in software engineering at age 13, driven by one noble goal: to make cars fly and pistols shoot rockets in Halo 2 online.

Over 20 years later, he's now a Staff Software Engineer at Meta, where he's led large teams to move fast (and break things, occasionally) across a wide range of tech stacks and products. He’s worked on everything from scaling data ingestion for Workplace – Meta’s enterprise collaboration platform – to building unique platform-native user interactions for Messenger’s macOS and Windows apps. Most recently, he's worked on Meta's world-building and game development platform - Horizon Worlds.

At his core, Dan cares about polished UX, thoughtful design, and the tiny details users don’t notice—until they’re missing. He’s known for pushing teams to move faster, build better, and raise the bar.

Outside of work, he enjoys doom-scrolling cat videos on TikTok, and travelling the world - mostly to find more cats to chase after in person.

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