The Path to Senior Engineering Leadership

There’s no single roadmap to becoming a senior engineer -- but there are patterns, pitfalls, and possibilities worth exploring. This track highlights the many different ways experienced engineers grow into high-impact technical leaders -- whether by scaling startups, thriving as a solopreneur, climbing the ladder at FAANG companies, building careers through open source/standards, or steadily rising within smaller organizations. Our speakers bring radically different journeys to the table, but share a common thread: each has carved out a sustainable and influential role largely as an individual contributor. Through their stories, we’ll unpack the skills, strategies, and self-awareness it takes to grow into senior technical leadership, however you choose to make that journey.


From this track

Session

Beyond Coding: How Senior ICs Grow Influence and Drive Impact

Many engineers reach a point where technical excellence alone isn’t enough to drive meaningful impact or advance their careers. Senior individual contributors must learn to influence without authority, build trust across teams, and navigate challenges like imposter syndrome to truly lead.

Speaker image - Kasia Trapszo

Kasia Trapszo

Principal Engineer @Netflix, Leading Architecture for the Commerce Platform

Session

Lead Without a Ladder: How I Climbed Into Engineering Leadership

Climbing into senior engineering leadership isn’t always a matter of following fixed rungs—it can be more like scaling a rugged, ever-shifting mountain. You know there might be a path somewhere on the south face but for some reason the North face has more appeal.

Speaker image - Pauline Jepp

Pauline Jepp

Head of Engineering @TicketSwap

Session

Adventures of a Solopreneur: From Engineer to Puzzle Master to Storyteller

Solopreneur & Sustainable Business don't often go together, but that's what can happen when you create something "Good Enough" and hang around "Long Enough". Joe, a true Unicorn in the volatile games business, has survived for 16+ years by crea ing 19 games in his Clutter Franchise.

Speaker image - Joe Cassavaugh

Joe Cassavaugh

Creator of Clutter, Game Developer/Solopreneur, Previously @World Touch Gaming, @iWin, and @Worldplay

Track Host

Kaye Mason

Software Engineer @Meta, Previously @Google and @EA, 20+ Years in Real-Time Rendering, Spatial Computing, and Developer Platforms

Kaye Mason is a veteran graphics engineer, recovering game dev, and insatiable science nerd who works at the intersection of graphics, AI, and HCI. With over two decades of experience in real-time rendering, spatial computing, and developer platforms, she’s passionate about empowering artists and crafting great user experiences. Kaye shipped a dozen titles at EA--from Return of the King to The Sims 4 -- before moving to Google, where she worked on Google Earth Mobile, Daydream, and led Stadia’s graphics platform team. Along the way, she served as the spec editor for the first release of the OpenXR standard and now helps shape the future of XR at Meta.

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